Core Community | Raid Simulator
Offline 141.101.175.121:28035 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
When does Core Community | Raid Simulator wipe?
To tell the rhythm of Core Community | Raid Simulator, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 13 hours ago the current world was made.
Tag meanings
How should you read the tags on Core Community | Raid Simulator?
These are the tags Core Community | Raid Simulator publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Core Community | Raid Simulator appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Core Community | Raid Simulator: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Core Community | Raid Simulator sit in the rankings?
Player hours over seven days put Core Community | Raid Simulator at #15,335, in the top 69% of all ranked servers.
How full does Core Community | Raid Simulator get?
Status for Core Community | Raid Simulator: offline. Last seen 6 days 17 hours ago. Seven-day reading: 0 players on average.
Server
Where does Core Community | Raid Simulator sit?
Reading: location. Core Community | Raid Simulator gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 141.101.175.121:28035.
What Rust version is Core Community | Raid Simulator on?
Reading: Core Community | Raid Simulator, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Core Community | Raid Simulator, and is it online?
Core Community | Raid Simulator reports offline. The last reading came 6 days 17 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Map and rules
What rules does Core Community | Raid Simulator enforce, and what are its settings?
Check: gather rate. The name Core Community | Raid Simulator does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Core Community | Raid Simulator?
Check: map. Procedural, generated by the game, on Core Community | Raid Simulator.
Join
How can you get onto Core Community | Raid Simulator?
To join: start Rust, press F1 and type client.connect 141.101.175.121:28035. Or press Launch Rust here and Steam opens the game and connects you.