Core Community | Hub & Lobby
Offline 141.101.175.121:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 134/100
- 168/225
- 49/700
- 3/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
How often does Core Community | Hub & Lobby wipe, and when?
The rhythm of Core Community | Hub & Lobby's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 12 hours ago.
Tag meanings
How should you read the tags on Core Community | Hub & Lobby?
Tags published by Core Community | Hub & Lobby, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Core Community | Hub & Lobby?
These Rust Metrics lists carry Core Community | Hub & Lobby: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Core Community | Hub & Lobby hold among Rust servers?
Player hours over seven days put Core Community | Hub & Lobby at #15,335, in the top 69% of all ranked servers.
How full does Core Community | Hub & Lobby get?
Core Community | Hub & Lobby is not responding; status offline, last seen 6 days 16 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does Core Community | Hub & Lobby sit?
No region comes from Core Community | Hub & Lobby. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 141.101.175.121:28015.
What Rust version is Core Community | Hub & Lobby on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Core Community | Hub & Lobby. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Core Community | Hub & Lobby, and is it online now?
Core Community | Hub & Lobby reports offline. The last reading came 6 days 16 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Settings and map
What rules does Core Community | Hub & Lobby enforce, and what are its settings?
Reading the name gives no gather rate for Core Community | Hub & Lobby. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Core Community | Hub & Lobby?
Procedural map on Core Community | Hub & Lobby, made by the game's generator.
Join
How do you connect to Core Community | Hub & Lobby?
Press F1 in Rust and enter client.connect 141.101.175.121:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.