A Dev Server
Online 141.0.97.106:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 62 · below 20 is lag, below 10 is badEntities
48 h range 89,151–91,662 · memory 2,602 MBUptime
5 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:35 UTC5d ago | 0 | – | running | 0 |
| Thu 17 Sep, 11:26 UTC41d ago | 2 | halved by day 2 | 36 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on A Dev Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does A Dev Server follow?
To tell the rhythm of A Dev Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 6 hours ago.
Tag meanings
Which tags does A Dev Server carry, and what do they mean?
These are the tags A Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Dev Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does A Dev Server sit in the rankings?
Ranking for A Dev Server: #15,426 on seven-day player hours, top 69% of all ranked servers.
What player count does A Dev Server carry?
0 of 5 slots are filled on A Dev Server right now. A seven-day average of 0 players is the reading.
Server
Where does A Dev Server sit?
No region tag on A Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 141.0.97.106:28015.
What Rust version is A Dev Server on?
Reading: A Dev Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Dev Server?
Reading: 111 server fps on average across the last 48 hours. It never dropped below 62. Peak entity count: 91,662. Buildings, deployables and all else included. Memory peak: 3,147 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on A Dev Server, and is it online?
Reading: online. A Dev Server answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 4 hours ago. Uptime for the last 7 full days: 109 of 168 hours, or 65%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is A Dev Server configured, and what rules are in force?
Reading the name gives no gather rate for A Dev Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is A Dev Server on?
Check: map. Procedural, size 4,000, seed 12345, generated by the game on A Dev Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join A Dev Server?
Press F1 in Rust and enter client.connect 141.0.97.106:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.