Rust Plugins test
Offline 141.0.110.116:25585 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 128/100
- 83/700
- 23/200
- 28/1000
- 267/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Plugins test follow?
The rhythm of Rust Plugins test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 23 hours ago the current world was made.
Tags
How should you read the tags on Rust Plugins test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Plugins test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Plugins test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Plugins test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Rust Plugins test sit in the rankings?
Player hours over seven days put Rust Plugins test at #15,255, in the top 70% of all ranked servers.
What is the population on Rust Plugins test?
Status for Rust Plugins test: offline. Last seen 10 days 19 hours ago.
Operator and location
What location is Rust Plugins test hosted in?
No region tag on Rust Plugins test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 141.0.110.116:25585.
What Rust version is Rust Plugins test on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Rust Plugins test. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Plugins test up, and how often does it stay up?
Reading: offline. Rust Plugins test last answered 10 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Settings and map
How is Rust Plugins test configured, and what rules are in force?
Reading the name gives no gather rate for Rust Plugins test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Plugins test?
Check: map. Procedural, generated by the game, on Rust Plugins test.
Connection
How can you get onto Rust Plugins test?
Check: join. Open Rust, press F1, then enter client.connect 141.0.110.116:25585. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.