hino_Rust_Server
Offline 14.8.115.32:28885 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 120/100
- 186/225
- 57/700
- 5/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
When does hino_Rust_Server wipe?
To tell the rhythm of hino_Rust_Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 85 days 22 hours ago.
Lists and filters
Which tags does hino_Rust_Server carry, and what do they mean?
Tags published by hino_Rust_Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): The server runs game build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does hino_Rust_Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring hino_Rust_Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does hino_Rust_Server hold among Rust servers?
Player hours over seven days put hino_Rust_Server at #16,822, in the top 70% of all ranked servers.
What is the population on hino_Rust_Server?
Reading for hino_Rust_Server: offline at this moment; last seen 28 days 21 hours ago.
Operator and location
Where does hino_Rust_Server sit?
No region comes from hino_Rust_Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 14.8.115.32:28885.
What Rust version is hino_Rust_Server on?
Rust network protocol 2631 and build 158240 on Linux is the build hino_Rust_Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on hino_Rust_Server, and is it online?
hino_Rust_Server reports offline. The last reading came 28 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on hino_Rust_Server?
No gather rate appears in the name: hino_Rust_Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on hino_Rust_Server?
Size 6,000 and seed 971938822: the game generates the procedural map on hino_Rust_Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto hino_Rust_Server?
To join: start Rust, press F1 and type client.connect 14.8.115.32:28885. Or press Launch Rust here and Steam opens the game and connects you.