RUST METRICSFlight deck · live data
Data live Servers11,890 Players103,751 Populated3,994 Fresh wipes 3 h411 Scan5 min
‹ All servers14.12.48.128:28015
Offline Full Queue Fresh wipe Wipe due No query

Shirasu

Offline 14.12.48.128:28015 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,340top 37%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct16 Oct23 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:07 UTC6d ago 1 – running 0
Thu 22 Oct, 13:48 UTC7d ago 1 – 0.7 days 0
Sat 17 Oct, 11:44 UTC12d ago 1 – 5.1 days 1
Mon 12 Oct, 09:18 UTC17d ago 1 held half 5.1 days 1
Sun 4 Oct, 06:11 UTC25d ago 1 – 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Shirasu?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

When does Shirasu wipe?

There is no next wipe to predict: Shirasu wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was made.

Lists and filters

How should you read the tags on Shirasu?

Tags published by Shirasu, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Shirasu?

On Rust Metrics, Shirasu sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Shirasu hold among Rust servers?

Player hours over seven days put Shirasu at #8,340, in the top 37% of all ranked servers.

What player count does Shirasu carry?

Status for Shirasu: offline. Last seen 5 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Where does Shirasu sit?

No region tag on Shirasu. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 14.12.48.128:28015.

What Rust version is Shirasu on?

Rust network protocol 2635 and build 168909 on Windows is the build Shirasu runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Shirasu, and is it online now?

Shirasu reports offline. The last reading came 5 days 5 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. The first sighting on Rust Metrics was 17 September 2026.

Rules and settings

How is Shirasu configured, and what rules are in force?

Reading the name gives no gather rate for Shirasu. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Shirasu on?

Procedural map on Shirasu, made by the game's generator.

How to join

How can you get onto Shirasu?

To join: start Rust, press F1 and type client.connect 14.12.48.128:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.