Local Staging Map Test
Offline 14.1.95.213:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC27d ago | 1 | – | running | 1 |
| Wed 30 Sep, 12:23 UTC28d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on Local Staging Map Test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does Local Staging Map Test wipe?
Its rhythm cannot be told from the wipes of Local Staging Map Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 6 hours ago.
Tags
Which tags does Local Staging Map Test carry, and what do they mean?
Tags published by Local Staging Map Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166472 (Build): Build 166472; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Staging Map Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Staging Map Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Local Staging Map Test sit in the rankings?
Player hours over seven days put Local Staging Map Test at #15,490, in the top 65% of all ranked servers.
What is the population on Local Staging Map Test?
Local Staging Map Test is not responding; status offline, last seen 27 days 6 hours ago.
Server
Which location does Local Staging Map Test run from?
Reading: location. Local Staging Map Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 14.1.95.213:28015.
What Rust version is Local Staging Map Test on?
Version check: Rust network protocol 2634 and build 166472 on Windows, run by Local Staging Map Test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Staging Map Test, and is it online?
Check: connection. Local Staging Map Test is offline at this moment. Last contact was 27 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What settings and rules apply on Local Staging Map Test?
Check: gather rate. The name Local Staging Map Test does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Local Staging Map Test?
Press F1 in Rust and enter client.connect 14.1.95.213:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.