Aussie Outback Ops
Online 139.99.142.182:22174 checked 9m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 174 · below 20 is lag, below 10 is badEntities
48 h range 33,650–43,612 · memory 4,036 MBUptime
0 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC22d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC32d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 133/100
- 183/225
- 81/700
- 351/350
- 249/700
Quick answers
from the figures on this pageWipe schedule
What happens on Aussie Outback Ops when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
How often does Aussie Outback Ops wipe, and when?
To tell the rhythm of Aussie Outback Ops, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on Aussie Outback Ops?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Aussie Outback Ops. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Aussie Outback Ops?
Rust Metrics lists featuring Aussie Outback Ops: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Aussie Outback Ops sit in the rankings?
Ranking for Aussie Outback Ops: #12,993 on seven-day player hours, top 58% of all ranked servers.
What is the population on Aussie Outback Ops?
Current headcount on Aussie Outback Ops: 0 players, 125 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 00:00 UTC, averaging 0 players at that hour.
Server
Where does Aussie Outback Ops sit?
No region tag on Aussie Outback Ops. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 139.99.142.182:22174.
What Rust version is Aussie Outback Ops on?
Reading: Aussie Outback Ops, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Aussie Outback Ops perform?
Over the last 48 hours the average was 223 server fps; the floor was 174. Peak entity count: 43,612. Buildings, deployables and all else included. Check: memory. Peak use was 5,140 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Aussie Outback Ops, and is it online now?
Check: connection. Aussie Outback Ops is online at this moment. Reading: uptime. About 57 minutes ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Aussie Outback Ops configured, and what rules are in force?
No gather rate appears in the name: Aussie Outback Ops. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Aussie Outback Ops on?
Check: map. Procedural, size 4,500, seed 50000, generated by the game on Aussie Outback Ops. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
What do you do to join Aussie Outback Ops?
To join: start Rust, press F1 and type client.connect 139.99.142.182:22174. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.