MCP Rust [TH]
Online 139.59.109.240:28015 checked 14m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 115 · below 20 is lag, below 10 is badEntities
48 h range 208,567–210,935 · memory 6,151 MBUptime
4 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 133/100
- 198/225
- 83/700
- 227/700
- 346/350
Quick answers
from the figures on this pageWipe timing
When does MCP Rust [TH] wipe?
Its rhythm cannot be told from the wipes of MCP Rust [TH] on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 78 days 23 hours ago the current world was made.
Tag meanings
How should you read the tags on MCP Rust [TH]?
These are the tags MCP Rust [TH] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp80 (Max players): Slots: 80; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MCP Rust [TH] appear in Rust Metrics lists and filters?
On Rust Metrics, MCP Rust [TH] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does MCP Rust [TH] sit in the rankings?
Player hours over seven days put MCP Rust [TH] at #15,310, in the top 69% of all ranked servers.
What player count does MCP Rust [TH] carry?
Current headcount on MCP Rust [TH]: 0 players, 80 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does MCP Rust [TH] run from?
No region tag on MCP Rust [TH]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 139.59.109.240:28015.
What Rust version is MCP Rust [TH] on?
Rust network protocol 2632 and build 160556 on Linux is the build MCP Rust [TH] runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on MCP Rust [TH] within range?
Over the last 48 hours the average was 162 server fps; the floor was 115. Peak entity count: 210,935. Buildings, deployables and all else included. Check: memory. Peak use was 6,255 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is MCP Rust [TH], and is it online now?
Reading: online. MCP Rust [TH] answers right now. Reading: uptime. About 4 days 9 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does MCP Rust [TH] enforce, and what are its settings?
Check: gather rate. The name MCP Rust [TH] does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is MCP Rust [TH] on?
From seed 82297582, the game generates the procedural map on MCP Rust [TH]. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join MCP Rust [TH]?
Check: join. Open Rust, press F1, then enter client.connect 139.59.109.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.