RUST METRICSFlight deck · live data
Data live Servers11,792 Players68,594 Populated3,568 Fresh wipes 3 h191 Scan5 min
‹ All servers139.100.246.92:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 139.100.246.92:28015 checked 14d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,199top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct19 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Devblog Server follow?

The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was made.

Lists and filters

How should you read the tags on Rust Devblog Server?

Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Devblog Server?

On Rust Metrics, Rust Devblog Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Occupancy

What position does Rust Devblog Server hold among Rust servers?

Player hours over seven days put Rust Devblog Server at #15,199, in the top 70% of all ranked servers.

How full does Rust Devblog Server get?

Rust Devblog Server is not responding; status offline, last seen 14 days 14 hours ago.

Server details

What location is Rust Devblog Server hosted in?

No region tag on Rust Devblog Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 139.100.246.92:28015.

What Rust version is Rust Devblog Server on?

Reading: Rust Devblog Server, Rust network protocol 2362, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Rust Devblog Server, and is it online?

Check: connection. Rust Devblog Server is offline at this moment. Last contact was 14 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Settings and map

What rules does Rust Devblog Server enforce, and what are its settings?

Check: gather rate. The name Rust Devblog Server does not state one. No group limit is published. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Rust Devblog Server?

The game generates a procedural map for Rust Devblog Server.

Join

How can you get onto Rust Devblog Server?

To join: start Rust, press F1 and type client.connect 139.100.246.92:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2362
Protocol Protocol 2362: join only on the same game version.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.