Rust Devblog Server
Offline 139.100.246.92:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 131/100
- 75/700
- 16/200
- 23/1000
- 252/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Devblog Server follow?
The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust Devblog Server?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Devblog Server?
On Rust Metrics, Rust Devblog Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Occupancy
What position does Rust Devblog Server hold among Rust servers?
Player hours over seven days put Rust Devblog Server at #15,199, in the top 70% of all ranked servers.
How full does Rust Devblog Server get?
Rust Devblog Server is not responding; status offline, last seen 14 days 14 hours ago.
Server details
What location is Rust Devblog Server hosted in?
No region tag on Rust Devblog Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 139.100.246.92:28015.
What Rust version is Rust Devblog Server on?
Reading: Rust Devblog Server, Rust network protocol 2362, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust Devblog Server, and is it online?
Check: connection. Rust Devblog Server is offline at this moment. Last contact was 14 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What rules does Rust Devblog Server enforce, and what are its settings?
Check: gather rate. The name Rust Devblog Server does not state one. No group limit is published. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust Devblog Server?
The game generates a procedural map for Rust Devblog Server.
Join
How can you get onto Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 139.100.246.92:28015. Or press Launch Rust here and Steam opens the game and connects you.