Rust Devblog Server
Offline 139.100.246.234:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/500
- 125/100
- 190/225
- 102/700
- 237/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Devblog Server follow?
To tell the rhythm of Rust Devblog Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 16 hours ago the current world was made.
Lists and filters
Which tags does Rust Devblog Server carry, and what do they mean?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Devblog Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What position does Rust Devblog Server hold among Rust servers?
Ranking for Rust Devblog Server: #15,327 on seven-day player hours, top 69% of all ranked servers.
How full does Rust Devblog Server get?
Rust Devblog Server is not responding; status offline, last seen 4 days 18 hours ago. Check: player average. 0 over the last seven days.
Server
Where does Rust Devblog Server sit?
Reading: location. Rust Devblog Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 139.100.246.234:28015.
What Rust version is Rust Devblog Server on?
Version check: Rust network protocol 2362 on Windows, run by Rust Devblog Server. Matching protocol is required to join. Let Steam update your game.
Is Rust Devblog Server up, and how often does it stay up?
Rust Devblog Server reports offline. The last reading came 4 days 18 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Check: first contact. Rust Metrics logged it on 24 October 2026.
Rules and settings
How is Rust Devblog Server configured, and what rules are in force?
Reading the name gives no gather rate for Rust Devblog Server. No group limit is published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Rust Devblog Server?
Check: map. Procedural, generated by the game, on Rust Devblog Server.
Join
How do you connect to Rust Devblog Server?
Press F1 in Rust and enter client.connect 139.100.246.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.