Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 188/500
- 127/100
- 84/700
- 27/200
- 29/1000
- 273/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Devblog Server follow?
The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days 19 hours ago.
Tags
Which tags does Rust Devblog Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Rust Devblog Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
Where does Rust Devblog Server sit in the rankings?
Ranking for Rust Devblog Server: #16,590 on seven-day player hours, top 71% of all ranked servers.
What is the population on Rust Devblog Server?
Rust Devblog Server is not responding; status offline, last seen 33 days 8 hours ago.
Operator and location
Which location does Rust Devblog Server run from?
No region tag on Rust Devblog Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 139.100.245.66:28015.
What Rust version is Rust Devblog Server on?
Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Devblog Server up, and how often does it stay up?
Rust Devblog Server reports offline. The last reading came 33 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.
Map and rules
What settings and rules apply on Rust Devblog Server?
Reading the name gives no gather rate for Rust Devblog Server. No group limit is published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Rust Devblog Server?
Check: map. Procedural, generated by the game, on Rust Devblog Server.
Join
How can you get onto Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 139.100.245.66:28015. Or press Launch Rust here and Steam opens the game and connects you.