RUST METRICSFlight deck · live data
Data live Servers11,727 Players59,874 Populated3,366 Fresh wipes 3 h176 Scan5 min
‹ All servers139.100.245.240:28015
Offline Full Queue Fresh wipe Wipe due No query

Prototype 17 Server

Offline 139.100.245.240:28015 checked 36d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,457top 67%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Prototype 17 Server wipe?

To tell the rhythm of Prototype 17 Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 36 days 16 hours ago.

Tag meanings

Which tags does Prototype 17 Server carry, and what do they mean?

These are the tags Prototype 17 Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Prototype 17 Server appear in Rust Metrics lists and filters?

On Rust Metrics, Prototype 17 Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Occupancy

Where does Prototype 17 Server sit in the rankings?

Player hours over seven days put Prototype 17 Server at #15,457, in the top 67% of all ranked servers.

What player count does Prototype 17 Server carry?

Reading for Prototype 17 Server: offline at this moment; last seen 36 days 13 hours ago.

Server

Which location does Prototype 17 Server run from?

No region tag on Prototype 17 Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 139.100.245.240:28015.

What Rust version is Prototype 17 Server on?

Reading: Prototype 17 Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Prototype 17 Server, and is it online now?

Reading: offline. Prototype 17 Server last answered 36 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 22 September 2026.

Rules and settings

What settings and rules apply on Prototype 17 Server?

Reading the name gives no gather rate for Prototype 17 Server. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Prototype 17 Server?

The game generates a procedural map for Prototype 17 Server.

Connection

How can you get onto Prototype 17 Server?

Press F1 in Rust and enter client.connect 139.100.245.240:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2362
Protocol Match the game version: protocol 2362 is required.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Other

hil2cpp
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.