Prototype 17 Server
Offline 139.100.245.240:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 131/100
- 183/225
- 79/700
- 9/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
When does Prototype 17 Server wipe?
To tell the rhythm of Prototype 17 Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 36 days 16 hours ago.
Tag meanings
Which tags does Prototype 17 Server carry, and what do they mean?
These are the tags Prototype 17 Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Prototype 17 Server appear in Rust Metrics lists and filters?
On Rust Metrics, Prototype 17 Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Occupancy
Where does Prototype 17 Server sit in the rankings?
Player hours over seven days put Prototype 17 Server at #15,457, in the top 67% of all ranked servers.
What player count does Prototype 17 Server carry?
Reading for Prototype 17 Server: offline at this moment; last seen 36 days 13 hours ago.
Server
Which location does Prototype 17 Server run from?
No region tag on Prototype 17 Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 139.100.245.240:28015.
What Rust version is Prototype 17 Server on?
Reading: Prototype 17 Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Prototype 17 Server, and is it online now?
Reading: offline. Prototype 17 Server last answered 36 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 22 September 2026.
Rules and settings
What settings and rules apply on Prototype 17 Server?
Reading the name gives no gather rate for Prototype 17 Server. Check: group limit. None published. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on Prototype 17 Server?
The game generates a procedural map for Prototype 17 Server.
Connection
How can you get onto Prototype 17 Server?
Press F1 in Rust and enter client.connect 139.100.245.240:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.