FurryRust
Offline 139.100.238.79:20030 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/500
- 125/100
- 94/225
- 36/700
- 85/700
- 322/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does FurryRust follow?
To tell the rhythm of FurryRust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 4 hours ago.
Lists and filters
Which tags does FurryRust carry, and what do they mean?
These are the tags FurryRust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does FurryRust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry FurryRust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does FurryRust hold among Rust servers?
Ranking for FurryRust: #10,346 on seven-day player hours, top 46% of all ranked servers.
What is the population on FurryRust?
Reading for FurryRust: offline at this moment; last seen 4 days 1 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
What location is FurryRust hosted in?
No region tag on FurryRust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 139.100.238.79:20030.
What Rust version is FurryRust on?
Rust network protocol 2635 and build 168909 on Linux is the build FurryRust runs. Matching protocol is required to join. Let Steam update your game.
How reliable is FurryRust, and is it online now?
Reading: offline. FurryRust last answered 4 days 1 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
How is FurryRust configured, and what rules are in force?
No gather rate appears in the name: FurryRust. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is FurryRust on?
Size 2,000 and seed 6738: the game generates the procedural map on FurryRust from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto FurryRust?
Check: join. Open Rust, press F1, then enter client.connect 139.100.238.79:20030. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.