LGS map test
Offline 138.84.34.198:28415 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 186/500
- 134/100
- 179/225
- 91/700
- 284/200
- 236/700
Quick answers
from the figures on this pageWipe schedule
How often does LGS map test wipe, and when?
Its rhythm cannot be told from the wipes of LGS map test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 18 hours ago.
Tags
How should you read the tags on LGS map test?
These are the tags LGS map test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LGS map test?
These Rust Metrics lists carry LGS map test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does LGS map test hold among Rust servers?
Player hours over seven days put LGS map test at #15,858, in the top 72% of all ranked servers.
What player count does LGS map test carry?
Status for LGS map test: offline. Last seen 18 days 17 hours ago.
Server details
Where does LGS map test sit?
Reading: location. LGS map test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 138.84.34.198:28415.
What Rust version is LGS map test on?
Rust network protocol 2634 and build 167398 on Linux is the build LGS map test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is LGS map test, and is it online now?
Check: connection. LGS map test is offline at this moment. Last contact was 18 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
How is LGS map test configured, and what rules are in force?
Reading the name gives no gather rate for LGS map test. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to LGS map test?
Press F1 in Rust and enter client.connect 138.84.34.198:28415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.