test 2
Offline 138.36.35.210:28016 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:07 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 67/500
- 122/100
- 68/225
- 60/700
- 16/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
What happens on test 2 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours.
When does test 2 wipe?
Once a month test 2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 1 hours ago.
Tag meanings
How should you read the tags on test 2?
Tags published by test 2, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test 2 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test 2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does test 2 sit in the rankings?
Ranking for test 2: #14,960 on seven-day player hours, top 66% of all ranked servers.
What player count does test 2 carry?
test 2 is not responding; status offline, last seen 25 days 20 hours ago.
Server
Where does test 2 sit?
No region tag on test 2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 138.36.35.210:28016.
What Rust version is test 2 on?
Rust network protocol 2634 and build 166494 on Windows is the build test 2 runs. To get in, your game needs the same protocol; Steam applies the update.
Is test 2 up, and how often does it stay up?
Reading: offline. test 2 last answered 25 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Map and rules
How is test 2 configured, and what rules are in force?
No gather rate appears in the name: test 2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join test 2?
Check: join. Open Rust, press F1, then enter client.connect 138.36.35.210:28016. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.