RUST METRICSFlight deck · live data
Data live Servers11,658 Players32,604 Populated2,794 Fresh wipes 3 h75 Scan5 min
‹ All servers138.36.33.38:28016
Offline Full Queue Fresh wipe Wipe due No query

test 2

Offline 138.36.33.38:28016 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,106top 59%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does test 2 wipe, and when?

The rhythm of test 2's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 15 hours ago.

Lists and filters

Which tags does test 2 carry, and what do they mean?

These are the tags test 2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does test 2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry test 2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does test 2 sit in the rankings?

Player hours over seven days put test 2 at #13,106, in the top 59% of all ranked servers.

What player count does test 2 carry?

Status for test 2: offline. Last seen 7 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server

What location is test 2 hosted in?

No region comes from test 2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 138.36.33.38:28016.

What Rust version is test 2 on?

Reading: test 2, Rust network protocol 2634 and build 167058, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is test 2, and is it online now?

Check: connection. test 2 is offline at this moment. Last contact was 7 days 2 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on test 2?

No gather rate appears in the name: test 2. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Join

How can you get onto test 2?

To join: start Rust, press F1 and type client.connect 138.36.33.38:28016. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Game build reading: 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.