test 2
Offline 138.204.27.157:28016 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:59 UTC21d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 72/700
- 11/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on test 2?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does test 2 wipe?
To tell the rhythm of test 2, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 22 hours ago.
Lists and filters
How should you read the tags on test 2?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from test 2. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test 2 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test 2: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does test 2 hold among Rust servers?
Player hours over seven days put test 2 at #15,874, in the top 72% of all ranked servers.
What player count does test 2 carry?
Status for test 2: offline. Last seen 20 days 14 hours ago.
Operator and location
What location is test 2 hosted in?
No region tag on test 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 138.204.27.157:28016.
What Rust version is test 2 on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by test 2. To get in, your game needs the same protocol; Steam applies the update.
Is test 2 up, and how often does it stay up?
test 2 reports offline. The last reading came 20 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Rules and settings
How is test 2 configured, and what rules are in force?
Reading the name gives no gather rate for test 2. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to test 2?
To join: start Rust, press F1 and type client.connect 138.204.27.157:28016. Or press Launch Rust here and Steam opens the game and connects you.