test 2
Offline 138.204.26.190:28016 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 127/100
- 57/225
- 10/700
- 30/700
- 50/200
Quick answers
from the figures on this pageWipe schedule
How often does test 2 wipe, and when?
Its rhythm cannot be told from the wipes of test 2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 22 days 15 hours ago.
Lists and filters
How should you read the tags on test 2?
These are the tags test 2 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): The server runs game build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test 2?
On Rust Metrics, test 2 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does test 2 sit in the rankings?
Ranking for test 2: #14,561 on seven-day player hours, top 67% of all ranked servers.
What is the population on test 2?
Reading for test 2: offline at this moment; last seen 15 days 12 hours ago.
Server details
Which location does test 2 run from?
No region tag on test 2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 138.204.26.190:28016.
What Rust version is test 2 on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by test 2. Check: protocol. To join, your game must match; Steam handles the update.
Is test 2 up, and how often does it stay up?
Check: connection. test 2 is offline at this moment. Last contact was 15 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What rules does test 2 enforce, and what are its settings?
Reading the name gives no gather rate for test 2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join test 2?
Press F1 in Rust and enter client.connect 138.204.26.190:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.