RUST METRICSFlight deck · live data
Data live Servers11,847 Players92,510 Populated3,855 Fresh wipes 3 h385 Scan5 min
‹ All servers138.204.25.121:28016
Offline Full Queue Fresh wipe Wipe due No query

test 2

Offline 138.204.25.121:28016 checked 40d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,450no region published
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does test 2 wipe?

Its rhythm cannot be told from the wipes of test 2 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 47 days 13 hours ago.

Tag meanings

How should you read the tags on test 2?

Tags published by test 2, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does test 2 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry test 2: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does test 2 sit in the rankings?

Player hours over seven days put test 2 at #15,450, in the top – of all ranked servers.

What is the population on test 2?

Status for test 2: offline. Last seen 40 days 12 hours ago.

Operator and location

What location is test 2 hosted in?

Reading: location. test 2 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 138.204.25.121:28016.

What Rust version is test 2 on?

Reading: test 2, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on test 2, and is it online?

test 2 reports offline. The last reading came 40 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on test 2?

Reading the name gives no gather rate for test 2. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How can you get onto test 2?

Press F1 in Rust and enter client.connect 138.204.25.121:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build The server runs game build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.