Test server
Online 138.201.78.140:28080 checked 3h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 196,003–202,777 · memory 3,506 MBUptime
10 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC12d ago | 0 | – | running | 0 |
| Mon 5 Oct, 20:40 UTC22d ago | 1 | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on Test server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does Test server wipe?
The rhythm of Test server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 2 hours ago.
Tags
Which tags does Test server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Test server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Test server hold among Rust servers?
Player hours over seven days put Test server at #14,504, in the top 66% of all ranked servers.
What player count does Test server carry?
0 of 50 slots are filled on Test server right now. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Test server sit?
Reading: location. Test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 138.201.78.140:28080.
What Rust version is Test server on?
Version check: Rust network protocol 2635 and build 167781 on Windows, run by Test server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Test server within range?
Reading: 59 server fps on average across the last 48 hours. It never dropped below 37. Check: entities. The peak was 202,777, counting buildings, deployables and the rest of the world. Reading: 3,876 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Test server up, and how often does it stay up?
Check: connection. Test server is online at this moment. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 86% uptime over the last 7 full days. It was up 145 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Test server configured, and what rules are in force?
Reading the name gives no gather rate for Test server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Test server on?
Check: map. Procedural, size 6,000, seed 1, generated by the game on Test server. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Test server?
Press F1 in Rust and enter client.connect 138.201.78.140:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.