PantiNet pn-260
Offline 138.16.177.82:38415 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 193/500
- 129/100
- 82/700
- 27/200
- 283/700
- 30/1000
Quick answers
from the figures on this pageWipe timing
How often does PantiNet pn-260 wipe, and when?
To tell the rhythm of PantiNet pn-260, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 4 hours ago.
Lists and filters
How should you read the tags on PantiNet pn-260?
These are the tags PantiNet pn-260 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp105 (Max players): 105 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does PantiNet pn-260 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring PantiNet pn-260: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Average players: 10+ on average.
Occupancy
What position does PantiNet pn-260 hold among Rust servers?
Player hours over seven days put PantiNet pn-260 at #4,427, in the top 20% of all ranked servers.
How full does PantiNet pn-260 get?
Status for PantiNet pn-260: offline. Last seen 45 hours ago. Seven-day check: 13 players on average. Peak reading: 97. Check: 48-hour peak. 16:00 UTC, 10 players on average.
Server
Which location does PantiNet pn-260 run from?
No region comes from PantiNet pn-260. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 138.16.177.82:38415.
What Rust version is PantiNet pn-260 on?
Rust network protocol 2635 and build 168909 on Linux is the build PantiNet pn-260 runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is PantiNet pn-260, and is it online now?
Reading: offline. PantiNet pn-260 last answered 45 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 27 October 2026.
Settings and map
What settings and rules apply on PantiNet pn-260?
Check: gather rate. The name PantiNet pn-260 does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is PantiNet pn-260 on?
Check: map. Procedural, generated by the game, on PantiNet pn-260.
How to join
How do you connect to PantiNet pn-260?
Press F1 in Rust and enter client.connect 138.16.177.82:38415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.