RUST METRICSFlight deck · live data
Data live Servers11,640 Players32,367 Populated2,784 Fresh wipes 3 h73 Scan5 min
‹ All servers138.124.62.162:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 138.124.62.162:28015 checked 31d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,943top 71%
Last wipe67d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Test wipe?

To tell the rhythm of Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 67 days 21 hours ago.

Lists and filters

Which tags does Test carry, and what do they mean?

These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2556 (Protocol): Your game must run protocol 2556 to get in; cs104071 (Build): Build 104071; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $reu2 (Region code): Region code reading: eu2; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Test?

On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Player count

Where does Test sit in the rankings?

Player hours over seven days put Test at #16,943, in the top 71% of all ranked servers.

What is the population on Test?

Status for Test: offline. Last seen 31 days 7 hours ago.

Server

Which location does Test run from?

No region tag on Test, whose region code is eu2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 138.124.62.162:28015.

What Rust version is Test on?

Rust network protocol 2556 and build 104071 on Windows is the build Test runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Test, and is it online?

Check: connection. Test is offline at this moment. Last contact was 31 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Test enforce, and what are its settings?

Reading the name gives no gather rate for Test. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Test?

Check: map. Procedural, generated by the game, on Test.

Connection

What do you do to join Test?

To join: start Rust, press F1 and type client.connect 138.124.62.162:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$reu2,v2556,gmrust,cs104071,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
v2556
Protocol Your game must run protocol 2556 to get in.
cs104071
Build Build 104071.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$reu2
Region code Region code reading: eu2.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.