RUST METRICSFlight deck · live data
Data live Servers11,877 Players95,616 Populated4,087 Fresh wipes 3 h159 Scan5 min
‹ All servers138.124.39.79:28015
Offline Full Queue Fresh wipe Wipe due No query

CarbonRustReactTest

Offline 138.124.39.79:28015 checked 42d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,264no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does CarbonRustReactTest follow?

To tell the rhythm of CarbonRustReactTest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 48 days 17 hours ago the current world was made.

Lists and filters

Which tags does CarbonRustReactTest carry, and what do they mean?

Tags published by CarbonRustReactTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CarbonRustReactTest appear in Rust Metrics lists and filters?

These Rust Metrics lists carry CarbonRustReactTest: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does CarbonRustReactTest sit in the rankings?

Player hours over seven days put CarbonRustReactTest at #13,264, in the top – of all ranked servers.

What player count does CarbonRustReactTest carry?

Reading for CarbonRustReactTest: offline at this moment; last seen 42 days 3 hours ago.

Operator and location

What location is CarbonRustReactTest hosted in?

No region comes from CarbonRustReactTest. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 138.124.39.79:28015.

What Rust version is CarbonRustReactTest on?

Reading: CarbonRustReactTest, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

Is CarbonRustReactTest up, and how often does it stay up?

CarbonRustReactTest reports offline. The last reading came 42 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is CarbonRustReactTest configured, and what rules are in force?

Check: gather rate. The name CarbonRustReactTest does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is CarbonRustReactTest on?

Procedural map on CarbonRustReactTest, made by the game's generator.

Join

What do you do to join CarbonRustReactTest?

Press F1 in Rust and enter client.connect 138.124.39.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.