CarbonRustReactTest
Offline 138.124.39.79:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 215/500
- 127/100
- 192/225
- 33/200
- 191/700
- 62/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does CarbonRustReactTest follow?
To tell the rhythm of CarbonRustReactTest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 48 days 17 hours ago the current world was made.
Lists and filters
Which tags does CarbonRustReactTest carry, and what do they mean?
Tags published by CarbonRustReactTest, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CarbonRustReactTest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry CarbonRustReactTest: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does CarbonRustReactTest sit in the rankings?
Player hours over seven days put CarbonRustReactTest at #13,264, in the top – of all ranked servers.
What player count does CarbonRustReactTest carry?
Reading for CarbonRustReactTest: offline at this moment; last seen 42 days 3 hours ago.
Operator and location
What location is CarbonRustReactTest hosted in?
No region comes from CarbonRustReactTest. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 138.124.39.79:28015.
What Rust version is CarbonRustReactTest on?
Reading: CarbonRustReactTest, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is CarbonRustReactTest up, and how often does it stay up?
CarbonRustReactTest reports offline. The last reading came 42 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is CarbonRustReactTest configured, and what rules are in force?
Check: gather rate. The name CarbonRustReactTest does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is CarbonRustReactTest on?
Procedural map on CarbonRustReactTest, made by the game's generator.
Join
What do you do to join CarbonRustReactTest?
Press F1 in Rust and enter client.connect 138.124.39.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.