Mike's Test Map
Offline 137.186.44.105:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 14hFW
- WPT 2Fri 13 Nov, 22:38 UTC14d 18h
- WPT 3Thu 3 Dec, 19:00 UTC34d 14hFW
- WPT 4Fri 4 Dec, 22:38 UTC35d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:38 UTC6d ago | 1 | – | running | 0 |
| Sat 3 Oct, 00:05 UTC27d ago | 1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 133/100
- 44/225
- 7/700
- 25/700
- 86/200
Quick answers
from the figures on this pageWipe schedule
What happens on Mike's Test Map when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 6 it fell below half when it didn't.
What wipe timing does Mike's Test Map follow?
Wipes on Mike's Test Map come every 3 weeks on Friday at 22:38 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 5 hours ago.
Tag meanings
Which tags does Mike's Test Map carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Mike's Test Map. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Mike's Test Map appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Mike's Test Map: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Mike's Test Map hold among Rust servers?
Ranking for Mike's Test Map: #8,300 on seven-day player hours, top 37% of all ranked servers.
What is the population on Mike's Test Map?
Status for Mike's Test Map: offline. Last seen 26 hours ago. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 23:00 UTC, averaging 1 players at that hour.
Server details
Where does Mike's Test Map sit?
No region comes from Mike's Test Map. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 137.186.44.105:28015.
What Rust version is Mike's Test Map on?
Reading: Mike's Test Map, Rust network protocol 2635 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Mike's Test Map up, and how often does it stay up?
Reading: offline. Mike's Test Map last answered 26 hours ago. Reading: 22% uptime over the last 7 full days. It was up 37 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Mike's Test Map configured, and what rules are in force?
Check: gather rate. The name Mike's Test Map does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Mike's Test Map?
The game generates a procedural map for Mike's Test Map.
Join
How do you connect to Mike's Test Map?
Check: join. Open Rust, press F1, then enter client.connect 137.186.44.105:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.