RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,316 Populated4,103 Fresh wipes 3 h158 Scan5 min
‹ All servers136.62.38.158:28015
Online Full Queue Fresh wipe Wipe due No query

ID10Ts Surviving

Online 136.62.38.158:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#15,025top 68%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0023:0003:0008:0012:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does ID10Ts Surviving wipe?

To tell the rhythm of ID10Ts Surviving, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 19 hours ago.

Tag meanings

How should you read the tags on ID10Ts Surviving?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from ID10Ts Surviving. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ID10Ts Surviving appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ID10Ts Surviving: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does ID10Ts Surviving sit in the rankings?

Ranking for ID10Ts Surviving: #15,025 on seven-day player hours, top 68% of all ranked servers.

How full does ID10Ts Surviving get?

0 of 100 slots are filled on ID10Ts Surviving right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 20:00 UTC, 0 players on average.

Server

What location is ID10Ts Surviving hosted in?

Reading: location. ID10Ts Surviving gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 136.62.38.158:28015.

What Rust version is ID10Ts Surviving on?

Reading: ID10Ts Surviving, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on ID10Ts Surviving, and is it online?

Check: connection. ID10Ts Surviving is online at this moment. Reading: 81% uptime over the last 7 full days. It was up 136 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.

Rules and settings

What rules does ID10Ts Surviving enforce, and what are its settings?

Check: gather rate. The name ID10Ts Surviving does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is ID10Ts Surviving on?

Procedural map on ID10Ts Surviving, made by the game's generator.

Connection

What do you do to join ID10Ts Surviving?

Press F1 in Rust and enter client.connect 136.62.38.158:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.