RUST METRICSFlight deck · live data
Data live Servers11,802 Players70,703 Populated3,677 Fresh wipes 3 h121 Scan5 min
‹ All servers136.62.112.180:28013
Offline Full Queue Fresh wipe Wipe due No query

Zyndland Adventures

Offline 136.62.112.180:28013 checked 17d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,849top 72%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct7 Oct10 Oct14 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Zyndland Adventures follow?

Its rhythm cannot be told from the wipes of Zyndland Adventures on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 20 hours ago.

Tag meanings

Which tags does Zyndland Adventures carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Build 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Zyndland Adventures. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Zyndland Adventures appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Zyndland Adventures: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does Zyndland Adventures hold among Rust servers?

Player hours over seven days put Zyndland Adventures at #15,849, in the top 72% of all ranked servers.

How full does Zyndland Adventures get?

Reading for Zyndland Adventures: offline at this moment; last seen 17 days 20 hours ago.

Operator and location

What location is Zyndland Adventures hosted in?

Reading: location. Zyndland Adventures gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 136.62.112.180:28013.

What Rust version is Zyndland Adventures on?

Version check: Rust network protocol 2633 and build 163493 on Linux, run by Zyndland Adventures. Matching protocol is required to join. Let Steam update your game.

How reliable is Zyndland Adventures, and is it online now?

Check: connection. Zyndland Adventures is offline at this moment. Last contact was 17 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 30 September 2026.

Rules and settings

How is Zyndland Adventures configured, and what rules are in force?

Reading the name gives no gather rate for Zyndland Adventures. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is Zyndland Adventures on?

Procedural map on Zyndland Adventures, made by the game's generator.

Connection

How can you get onto Zyndland Adventures?

Press F1 in Rust and enter client.connect 136.62.112.180:28013. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163493
Build Build 163493.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.