DFAM Rust Dev
Online 136.47.25.184:28017 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:05 UTC2d ago | – | – | running | 1 |
| Mon 5 Oct, 16:10 UTC24d ago | 1 | halved by day 1 | 22.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 87/500
- 129/100
- 148/225
- 60/700
- 170/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What happens on DFAM Rust Dev when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does DFAM Rust Dev wipe, and when?
The rhythm of DFAM Rust Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days ago.
Lists and filters
How should you read the tags on DFAM Rust Dev?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from DFAM Rust Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DFAM Rust Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DFAM Rust Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does DFAM Rust Dev hold among Rust servers?
Ranking for DFAM Rust Dev: #7,090 on seven-day player hours, top 32% of all ranked servers.
What player count does DFAM Rust Dev carry?
Current headcount on DFAM Rust Dev: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 21:00 UTC, 1 players on average.
Server
What location is DFAM Rust Dev hosted in?
No region comes from DFAM Rust Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 136.47.25.184:28017.
What Rust version is DFAM Rust Dev on?
Rust network protocol 2635 and build 168909 on Linux is the build DFAM Rust Dev runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on DFAM Rust Dev, and is it online?
Check: connection. DFAM Rust Dev is online at this moment. Reading: 18% uptime over the last 7 full days. It was up 30 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Rules and settings
What settings and rules apply on DFAM Rust Dev?
Reading the name gives no gather rate for DFAM Rust Dev. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is DFAM Rust Dev on?
The game generates a procedural map for DFAM Rust Dev.
Connection
How do you connect to DFAM Rust Dev?
To join: start Rust, press F1 and type client.connect 136.47.25.184:28017. Or press Launch Rust here and Steam opens the game and connects you.