RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers136.47.25.184:28017
Online Full Queue Fresh wipe Wipe due No query

DFAM Rust Dev

Online 136.47.25.184:28017 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 3
Rank#7,090top 32%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct20 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:05 UTC2d ago – – running 1
Mon 5 Oct, 16:10 UTC24d ago 1 halved by day 1 22.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on DFAM Rust Dev when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does DFAM Rust Dev wipe, and when?

The rhythm of DFAM Rust Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days ago.

Lists and filters

How should you read the tags on DFAM Rust Dev?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from DFAM Rust Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does DFAM Rust Dev appear in Rust Metrics lists and filters?

Rust Metrics lists featuring DFAM Rust Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does DFAM Rust Dev hold among Rust servers?

Ranking for DFAM Rust Dev: #7,090 on seven-day player hours, top 32% of all ranked servers.

What player count does DFAM Rust Dev carry?

Current headcount on DFAM Rust Dev: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 21:00 UTC, 1 players on average.

Server

What location is DFAM Rust Dev hosted in?

No region comes from DFAM Rust Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 136.47.25.184:28017.

What Rust version is DFAM Rust Dev on?

Rust network protocol 2635 and build 168909 on Linux is the build DFAM Rust Dev runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on DFAM Rust Dev, and is it online?

Check: connection. DFAM Rust Dev is online at this moment. Reading: 18% uptime over the last 7 full days. It was up 30 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.

Rules and settings

What settings and rules apply on DFAM Rust Dev?

Reading the name gives no gather rate for DFAM Rust Dev. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is DFAM Rust Dev on?

The game generates a procedural map for DFAM Rust Dev.

Connection

How do you connect to DFAM Rust Dev?

To join: start Rust, press F1 and type client.connect 136.47.25.184:28017. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.