Deadly-Fam Rust Main
Online 136.47.25.184:28015 checked 13m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 62,439–66,279 · memory 2,329 MBUptime
1 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 15:51 UTC19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 127/100
- 182/225
- 85/700
- 343/200
- 246/700
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Deadly-Fam Rust Main?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Deadly-Fam Rust Main wipe, and when?
Its rhythm cannot be told from the wipes of Deadly-Fam Rust Main on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 23 hours ago.
Tags
Which tags does Deadly-Fam Rust Main carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Deadly-Fam Rust Main. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Deadly-Fam Rust Main appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Deadly-Fam Rust Main: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Deadly-Fam Rust Main sit in the rankings?
Player hours over seven days put Deadly-Fam Rust Main at #15,344, in the top 69% of all ranked servers.
What player count does Deadly-Fam Rust Main carry?
0 of 50 slots are filled on Deadly-Fam Rust Main right now. A seven-day average of 0 players is the reading.
Operator and location
Where does Deadly-Fam Rust Main sit?
No region tag on Deadly-Fam Rust Main. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.47.25.184:28015.
What Rust version is Deadly-Fam Rust Main on?
Rust network protocol 2635 and build 168909 on Linux is the build Deadly-Fam Rust Main runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Deadly-Fam Rust Main?
Over the last 48 hours the average was 76 server fps; the floor was 49. Peak entity count: 66,279. Buildings, deployables and all else included. Check: memory. Peak use was 2,605 MB. Expect lag when fps falls and entities climb.
What is the uptime on Deadly-Fam Rust Main, and is it online?
Check: connection. Deadly-Fam Rust Main is online at this moment. Reading: uptime. About 46 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Settings and map
What settings and rules apply on Deadly-Fam Rust Main?
Check: gather rate. The name Deadly-Fam Rust Main does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Deadly-Fam Rust Main?
From seed 389912715, the game generates the procedural map on Deadly-Fam Rust Main. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Deadly-Fam Rust Main?
Press F1 in Rust and enter client.connect 136.47.25.184:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.