TFM Digital Twin [DEV ONLY]
Offline 136.46.73.211:28025 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 16:20 UTC, in 2d 6h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/100
- 10/200
- 2/50
- 1/50
- 3/250
- 0/30
Quick answers
from the figures on this pageReset cycle
When does TFM Digital Twin [DEV ONLY] wipe?
From weekly: 7 days after its last wipe, the next wipe of TFM Digital Twin [DEV ONLY] is an estimate. Due on Friday 30 October at 16:20 UTC is its next wipe. The world in play was created 116 days 17 hours ago. A weekly wipe schedule is published in its tags.
Tags
Which tags does TFM Digital Twin [DEV ONLY] carry, and what do they mean?
Tags published by TFM Digital Twin [DEV ONLY], read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156658 (Build): The server runs game build 156658; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TFM Digital Twin [DEV ONLY]?
On Rust Metrics, TFM Digital Twin [DEV ONLY] sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does TFM Digital Twin [DEV ONLY] hold among Rust servers?
Ranking for TFM Digital Twin [DEV ONLY]: #15,459 on seven-day player hours, top 71% of all ranked servers.
What player count does TFM Digital Twin [DEV ONLY] carry?
Reading for TFM Digital Twin [DEV ONLY]: offline at this moment; last seen 34 days 16 hours ago.
Server
Where does TFM Digital Twin [DEV ONLY] sit?
Reading: location. TFM Digital Twin [DEV ONLY] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.46.73.211:28025.
What Rust version is TFM Digital Twin [DEV ONLY] on?
Reading: TFM Digital Twin [DEV ONLY], Rust network protocol 2631 and build 156658, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is TFM Digital Twin [DEV ONLY] up, and how often does it stay up?
TFM Digital Twin [DEV ONLY] reports offline. The last reading came 34 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does TFM Digital Twin [DEV ONLY] enforce, and what are its settings?
No gather rate appears in the name: TFM Digital Twin [DEV ONLY]. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto TFM Digital Twin [DEV ONLY]?
Press F1 in Rust and enter client.connect 136.46.73.211:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.