DevRustQA
Online 136.46.129.110:28015 checked 13m ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:42 UTC6d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | held half | 20.1 days | 1 |
| Fri 25 Sep, 06:56 UTC32d ago | 1 | held half | 6.5 days | 0 |
| Thu 24 Sep, 17:56 UTC33d ago | 1 | – | 0.5 days | 1 |
| Sun 20 Sep, 17:46 UTC37d ago | 1 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 129/100
- 39/225
- 17/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on DevRustQA?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does DevRustQA wipe, and when?
No next wipe can be predicted for DevRustQA, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 5 hours ago.
Tags
How should you read the tags on DevRustQA?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169438 (Build): Build 169438; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from DevRustQA. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DevRustQA?
On Rust Metrics, DevRustQA sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does DevRustQA hold among Rust servers?
Player hours over seven days put DevRustQA at #4,425, in the top 20% of all ranked servers.
What player count does DevRustQA carry?
Current headcount on DevRustQA: 1 players, 2 slots available. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.
Server details
Which location does DevRustQA run from?
Reading: location. DevRustQA gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.46.129.110:28015.
What Rust version is DevRustQA on?
Version check: Rust network protocol 2635 and build 169438 on Windows, run by DevRustQA. Matching protocol is required to join. Let Steam update your game.
Is DevRustQA up, and how often does it stay up?
Check: connection. DevRustQA is online at this moment. Uptime for the last 7 full days: 71 of 168 hours, or 42%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
What rules does DevRustQA enforce, and what are its settings?
No gather rate appears in the name: DevRustQA. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to DevRustQA?
Check: join. Open Rust, press F1, then enter client.connect 136.46.129.110:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.