RUST METRICSFlight deck · live data
Data live Servers11,656 Players41,553 Populated2,988 Fresh wipes 3 h90 Scan5 min
‹ All servers136.46.129.110:28015
Online Full Queue Fresh wipe Wipe due No query

DevRustQA

Online 136.46.129.110:28015 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#4,425top 20%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75104:0018:0023:0005:0019:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:42 UTC6d ago 1 – running 1
Thu 1 Oct, 19:10 UTC FW26d ago 1 held half 20.1 days 1
Fri 25 Sep, 06:56 UTC32d ago 1 held half 6.5 days 0
Thu 24 Sep, 17:56 UTC33d ago 1 – 0.5 days 1
Sun 20 Sep, 17:46 UTC37d ago 1 held half 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on DevRustQA?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does DevRustQA wipe, and when?

No next wipe can be predicted for DevRustQA, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 5 hours ago.

Tags

How should you read the tags on DevRustQA?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169438 (Build): Build 169438; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from DevRustQA. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show DevRustQA?

On Rust Metrics, DevRustQA sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does DevRustQA hold among Rust servers?

Player hours over seven days put DevRustQA at #4,425, in the top 20% of all ranked servers.

What player count does DevRustQA carry?

Current headcount on DevRustQA: 1 players, 2 slots available. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.

Server details

Which location does DevRustQA run from?

Reading: location. DevRustQA gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.46.129.110:28015.

What Rust version is DevRustQA on?

Version check: Rust network protocol 2635 and build 169438 on Windows, run by DevRustQA. Matching protocol is required to join. Let Steam update your game.

Is DevRustQA up, and how often does it stay up?

Check: connection. DevRustQA is online at this moment. Uptime for the last 7 full days: 71 of 168 hours, or 42%. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Map and rules

What rules does DevRustQA enforce, and what are its settings?

No gather rate appears in the name: DevRustQA. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Join

How do you connect to DevRustQA?

Check: join. Open Rust, press F1, then enter client.connect 136.46.129.110:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs169438,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs169438
Build Build 169438.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.