RUST METRICSFlight deck · live data
Data live Servers11,640 Players39,046 Populated2,948 Fresh wipes 3 h73 Scan5 min
‹ All servers136.243.93.125:28075
Offline Full Queue Fresh wipe Wipe due No query

MAP

Offline 136.243.93.125:28075 checked 11d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,099top 70%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:11 UTC13d ago 1 – running 0
Tue 13 Oct, 08:04 UTC14d ago 1 – 1.1 days 0
Sat 10 Oct, 12:08 UTC17d ago 1 – 2.8 days 0
Tue 6 Oct, 07:03 UTC21d ago 1 halved by day 1 4.2 days 0
Mon 5 Oct, 10:41 UTC22d ago 1 – 0.8 days 0
Sun 4 Oct, 17:27 UTC23d ago 1 – 0.7 days 1
Thu 1 Oct, 15:35 UTC26d ago 1 – 3.1 days 0
Wed 30 Sep, 13:42 UTC27d ago 1 – 1.1 days 0
Tue 29 Sep, 15:56 UTC28d ago 3 – 0.9 days 0
Mon 28 Sep, 06:48 UTC29d ago 3 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on MAP?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

How often does MAP wipe, and when?

There is no next wipe to predict: MAP wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 10 hours ago.

Lists and filters

How should you read the tags on MAP?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from MAP. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does MAP appear in Rust Metrics lists and filters?

On Rust Metrics, MAP sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does MAP hold among Rust servers?

Player hours over seven days put MAP at #15,099, in the top 70% of all ranked servers.

How full does MAP get?

Reading for MAP: offline at this moment; last seen 11 days 12 hours ago.

Server details

Where does MAP sit?

Reading: location. MAP gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 136.243.93.125:28075.

What Rust version is MAP on?

Rust network protocol 2634 and build 167781 on Windows is the build MAP runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on MAP, and is it online?

Reading: offline. MAP last answered 11 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on MAP?

Check: gather rate. The name MAP does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on MAP?

Size 4,500 and seed 1337: the game generates the procedural map on MAP from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: MAP.

Join

What do you do to join MAP?

Check: join. Open Rust, press F1, then enter client.connect 136.243.93.125:28075. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.