ZUFLUCHT TEST
Online 136.243.93.125:28065 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 34 · below 20 is lag, below 10 is badEntities
48 h range 76,099–106,324 · memory 5,036 MBUptime
13 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:59 UTC12d ago | 1 | – | running | 0 |
| Sat 10 Oct, 11:57 UTC18d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Sun 4 Oct, 18:35 UTC23d ago | 0 | – | 5.7 days | 0 |
| Thu 1 Oct, 15:28 UTC27d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Mon 28 Sep, 19:04 UTC29d ago | 1 | – | 2.9 days | 0 |
| Tue 22 Sep, 06:55 UTC36d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ZUFLUCHT TEST?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does ZUFLUCHT TEST follow?
No next wipe can be predicted for ZUFLUCHT TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days ago the current world was made.
Tags
Which tags does ZUFLUCHT TEST carry, and what do they mean?
Tags published by ZUFLUCHT TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ZUFLUCHT TEST?
These Rust Metrics lists carry ZUFLUCHT TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does ZUFLUCHT TEST sit in the rankings?
Player hours over seven days put ZUFLUCHT TEST at #8,054, in the top 36% of all ranked servers.
What player count does ZUFLUCHT TEST carry?
0 of 100 slots are filled on ZUFLUCHT TEST right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Server details
Where does ZUFLUCHT TEST sit?
No region comes from ZUFLUCHT TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 136.243.93.125:28065.
What Rust version is ZUFLUCHT TEST on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by ZUFLUCHT TEST. To get in, your game needs the same protocol; Steam applies the update.
How does ZUFLUCHT TEST perform?
Check: fps. Average 65 server fps over the last 48 hours, low of 34. Within range. Check: entities. The peak was 106,324, counting buildings, deployables and the rest of the world. Reading: 5,700 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is ZUFLUCHT TEST up, and how often does it stay up?
Reading: online. ZUFLUCHT TEST answers right now. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 90% uptime over the last 7 full days. It was up 152 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
How is ZUFLUCHT TEST configured, and what rules are in force?
Reading the name gives no gather rate for ZUFLUCHT TEST. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is ZUFLUCHT TEST on?
Size 5,000 and seed 1337: the game generates the procedural map on ZUFLUCHT TEST from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Skull-Factory.
Connection
How can you get onto ZUFLUCHT TEST?
Press F1 in Rust and enter client.connect 136.243.93.125:28065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://zuflucht-rust.de/.