RustAddicted.com TEST Server - AIM, FFA, BEDWARS
Online 136.243.74.233:28065 checked 13m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 113 · below 20 is lag, below 10 is badEntities
48 h range 10,746–11,012 · memory 2,173 MBUptime
16 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/100
- 2/100
- 5/10
- 2/100
- 2/100
- 0/16
Quick answers
from the figures on this pageWipe timing
When does RustAddicted.com TEST Server - AIM, FFA, BEDWARS wipe?
Its rhythm cannot be told from the wipes of RustAddicted.com TEST Server - AIM, FFA, BEDWARS on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 53 days 16 hours ago.
Tags
How should you read the tags on RustAddicted.com TEST Server - AIM, FFA, BEDWARS?
These are the tags RustAddicted.com TEST Server - AIM, FFA, BEDWARS publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustAddicted.com TEST Server - AIM, FFA, BEDWARS?
Rust Metrics lists featuring RustAddicted.com TEST Server - AIM, FFA, BEDWARS: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does RustAddicted.com TEST Server - AIM, FFA, BEDWARS sit in the rankings?
Ranking for RustAddicted.com TEST Server - AIM, FFA, BEDWARS: #15,420 on seven-day player hours, top 69% of all ranked servers.
What is the population on RustAddicted.com TEST Server - AIM, FFA, BEDWARS?
Current headcount on RustAddicted.com TEST Server - AIM, FFA, BEDWARS: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server details
Where does RustAddicted.com TEST Server - AIM, FFA, BEDWARS sit?
No region comes from RustAddicted.com TEST Server - AIM, FFA, BEDWARS. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 136.243.74.233:28065.
What Rust version is RustAddicted.com TEST Server - AIM, FFA, BEDWARS on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by RustAddicted.com TEST Server - AIM, FFA, BEDWARS. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RustAddicted.com TEST Server - AIM, FFA, BEDWARS within range?
Over the last 48 hours the average was 115 server fps; the floor was 113. Peak entity count: 11,012. Buildings, deployables and all else included. Reading: 2,523 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustAddicted.com TEST Server - AIM, FFA, BEDWARS, and is it online now?
Check: connection. RustAddicted.com TEST Server - AIM, FFA, BEDWARS is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 days 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RustAddicted.com TEST Server - AIM, FFA, BEDWARS?
No gather rate appears in the name: RustAddicted.com TEST Server - AIM, FFA, BEDWARS. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RustAddicted.com TEST Server - AIM, FFA, BEDWARS?
Check: map. Procedural, size 3,500, seed 1337, generated by the game on RustAddicted.com TEST Server - AIM, FFA, BEDWARS. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to RustAddicted.com TEST Server - AIM, FFA, BEDWARS?
To join: start Rust, press F1 and type client.connect 136.243.74.233:28065. Or press Launch Rust here and Steam opens the game and connects you. https://rustaddicted.com is where its website sits.