Rust Server TEST
Online EU 136.243.74.233:28045 checked 10m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 75 · below 20 is lag, below 10 is badEntities
48 h range 116,746–120,883 · memory 3,109 MBUptime
14 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 188/999
- 11/100
- 23/100
- 47/150
- 16/50
- 12/50
Quick answers
from the figures on this pageWipe timing
How often does Rust Server TEST wipe, and when?
The rhythm of Rust Server TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 82 days ago.
Tags
Which tags does Rust Server TEST carry, and what do they mean?
These are the tags Rust Server TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Your game must run protocol 2632 to get in; cs160556 (Build): The server runs game build 160556; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Server TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Server TEST: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Rust Server TEST hold among Rust servers?
Ranked by seven-day player hours, Rust Server TEST sits at #15,388 and #2,584 in Europe, inside the top 70%.
How full does Rust Server TEST get?
Current headcount on Rust Server TEST: 0 players, 100 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does Rust Server TEST sit?
Reading: location. The EU tag puts Rust Server TEST in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 136.243.74.233:28045.
What Rust version is Rust Server TEST on?
Reading: Rust Server TEST, Rust network protocol 2632 and build 160556, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Rust Server TEST within range?
Over the last 48 hours the average was 93 server fps; the floor was 75. Peak entity count: 120,883. Buildings, deployables and all else included. Check: memory. Peak use was 3,873 MB. Expect lag when fps falls and entities climb.
Is Rust Server TEST up, and how often does it stay up?
Check: connection. Rust Server TEST is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Rust Server TEST enforce, and what are its settings?
Check: gather rate. The name Rust Server TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
What map is Rust Server TEST on?
From seed 11144552, the game generates the procedural map on Rust Server TEST. Its size is 4,300. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Rust Server TEST?
Press F1 in Rust and enter client.connect 136.243.74.233:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rustaddicted.com is where its website sits.