CPVA´s Test Server
Online 136.243.60.215:28080 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 65 · below 20 is lag, below 10 is badEntities
48 h range 114,552–117,318 · memory 3,003 MBUptime
10 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 21:35 UTC28d ago | 1 | – | 1.9 days | 0 |
| Sat 19 Sep, 22:01 UTC38d ago | 0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on CPVA´s Test Server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does CPVA´s Test Server wipe, and when?
There is no next wipe to predict: CPVA´s Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 1 hours ago the current world was made.
Tag meanings
How should you read the tags on CPVA´s Test Server?
These are the tags CPVA´s Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CPVA´s Test Server?
These Rust Metrics lists carry CPVA´s Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does CPVA´s Test Server hold among Rust servers?
Ranking for CPVA´s Test Server: #15,373 on seven-day player hours, top 69% of all ranked servers.
What is the population on CPVA´s Test Server?
0 of 50 slots are filled on CPVA´s Test Server right now. A seven-day average of 0 players is the reading.
Server
Which location does CPVA´s Test Server run from?
No region tag on CPVA´s Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 136.243.60.215:28080.
What Rust version is CPVA´s Test Server on?
Rust network protocol 2634 and build 166494 on Windows is the build CPVA´s Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for CPVA´s Test Server?
Check: fps. Average 83 server fps over the last 48 hours, low of 65. Within range. Peak entity count: 117,318. Buildings, deployables and all else included. Memory peak: 5,909 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is CPVA´s Test Server, and is it online now?
Reading: online. CPVA´s Test Server answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is CPVA´s Test Server configured, and what rules are in force?
No gather rate appears in the name: CPVA´s Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on CPVA´s Test Server?
From seed 1234567, the game generates the procedural map on CPVA´s Test Server. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How do you connect to CPVA´s Test Server?
Press F1 in Rust and enter client.connect 136.243.60.215:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.