RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h28 Scan5 min
‹ All servers136.243.60.215:28080
Online Full Queue Fresh wipe Wipe due No query

CPVA´s Test Server

Online 136.243.60.215:28080 checked 2h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 84 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,607 ×1000

Entities

48 h range 114,552–117,318 · memory 3,003 MB
1239 ET SINCE RESTART 10:54

Uptime

10 h 54 min since its last restart, at the last reading
7-day average0peak –
Rank#15,373top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory3,003MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW27d ago 0 – running 0
Tue 29 Sep, 21:35 UTC28d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC38d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on CPVA´s Test Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does CPVA´s Test Server wipe, and when?

There is no next wipe to predict: CPVA´s Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 1 hours ago the current world was made.

Tag meanings

How should you read the tags on CPVA´s Test Server?

These are the tags CPVA´s Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show CPVA´s Test Server?

These Rust Metrics lists carry CPVA´s Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does CPVA´s Test Server hold among Rust servers?

Ranking for CPVA´s Test Server: #15,373 on seven-day player hours, top 69% of all ranked servers.

What is the population on CPVA´s Test Server?

0 of 50 slots are filled on CPVA´s Test Server right now. A seven-day average of 0 players is the reading.

Server

Which location does CPVA´s Test Server run from?

No region tag on CPVA´s Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 136.243.60.215:28080.

What Rust version is CPVA´s Test Server on?

Rust network protocol 2634 and build 166494 on Windows is the build CPVA´s Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for CPVA´s Test Server?

Check: fps. Average 83 server fps over the last 48 hours, low of 65. Within range. Peak entity count: 117,318. Buildings, deployables and all else included. Memory peak: 5,909 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is CPVA´s Test Server, and is it online now?

Reading: online. CPVA´s Test Server answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is CPVA´s Test Server configured, and what rules are in force?

No gather rate appears in the name: CPVA´s Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on CPVA´s Test Server?

From seed 1234567, the game generates the procedural map on CPVA´s Test Server. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How do you connect to CPVA´s Test Server?

Press F1 in Rust and enter client.connect 136.243.60.215:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.