rustHaltAus [whitelist]
Online 136.243.60.212:28080 checked 10m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 83 · below 20 is lag, below 10 is badEntities
48 h range 107,965–121,378 · memory 2,596 MBUptime
3 h 9 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 121/100
- 50/225
- 21/700
- 6/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
What happens on rustHaltAus [whitelist] when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
When does rustHaltAus [whitelist] wipe?
Its rhythm cannot be told from the wipes of rustHaltAus [whitelist] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 11 hours ago.
Lists and filters
How should you read the tags on rustHaltAus [whitelist]?
These are the tags rustHaltAus [whitelist] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show rustHaltAus [whitelist]?
On Rust Metrics, rustHaltAus [whitelist] sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does rustHaltAus [whitelist] sit in the rankings?
Ranking for rustHaltAus [whitelist]: #13,943 on seven-day player hours, top 63% of all ranked servers.
How full does rustHaltAus [whitelist] get?
Current headcount on rustHaltAus [whitelist]: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2.
Server details
Where does rustHaltAus [whitelist] sit?
Reading: location. rustHaltAus [whitelist] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 136.243.60.212:28080.
What Rust version is rustHaltAus [whitelist] on?
Reading: rustHaltAus [whitelist], Rust network protocol 2634 and build 166586, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for rustHaltAus [whitelist]?
Over the last 48 hours the average was 106 server fps; the floor was 83. Reading: 121,378 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,141 MB. Expect lag when fps falls and entities climb.
How reliable is rustHaltAus [whitelist], and is it online now?
Check: connection. rustHaltAus [whitelist] is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on rustHaltAus [whitelist]?
No gather rate appears in the name: rustHaltAus [whitelist]. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is rustHaltAus [whitelist] on?
Check: map. Procedural, size 4,500, seed 367833367, generated by the game on rustHaltAus [whitelist]. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to rustHaltAus [whitelist]?
To join: start Rust, press F1 and type client.connect 136.243.60.212:28080. Or press Launch Rust here and Steam opens the game and connects you.
