RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,650 Populated2,906 Fresh wipes 3 h66 Scan5 min
‹ All servers136.243.54.152:2343
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server | ScalaCube

Offline 136.243.54.152:2343 checked 20d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,915top 72%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 18 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 09:22 UTC39d ago 1 – running 0
Thu 17 Sep, 15:58 UTC40d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on My Rust Server | ScalaCube?

The busiest point of its recent wipes drew 0 players on average. 36 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does My Rust Server | ScalaCube follow?

Its rhythm cannot be told from the wipes of My Rust Server | ScalaCube on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 20 hours ago the current world was made.

Tag meanings

How should you read the tags on My Rust Server | ScalaCube?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from My Rust Server | ScalaCube. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Rust Server | ScalaCube appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust Server | ScalaCube: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does My Rust Server | ScalaCube sit in the rankings?

Ranking for My Rust Server | ScalaCube: #15,915 on seven-day player hours, top 72% of all ranked servers.

How full does My Rust Server | ScalaCube get?

Reading for My Rust Server | ScalaCube: offline at this moment; last seen 20 days 15 hours ago.

Operator and location

Where does My Rust Server | ScalaCube sit?

No region comes from My Rust Server | ScalaCube. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 136.243.54.152:2343.

What Rust version is My Rust Server | ScalaCube on?

Rust network protocol 2633 and build 165217 on Linux is the build My Rust Server | ScalaCube runs. Matching protocol is required to join. Let Steam update your game.

How reliable is My Rust Server | ScalaCube, and is it online now?

My Rust Server | ScalaCube reports offline. The last reading came 20 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does My Rust Server | ScalaCube enforce, and what are its settings?

Reading the name gives no gather rate for My Rust Server | ScalaCube. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is My Rust Server | ScalaCube on?

Size 4,000 and seed 12345: the game generates the procedural map on My Rust Server | ScalaCube from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join My Rust Server | ScalaCube?

To join: start Rust, press F1 and type client.connect 136.243.54.152:2343. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp150
Max players Slots: 150.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.