TDL Staging Server
Online 136.243.50.209:28025 checked 7m ago
Server instruments
last reading Tue 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 127,000–140,000 · memory 6,336 MBUptime
1 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:47 UTC5d ago | 0 | – | running | 0 |
| Sun 4 Oct, 09:57 UTC23d ago | 1 | halved by day 1 | 18.1 days | 0 |
| Thu 1 Oct, 13:21 UTC26d ago | 1 | held half | 2.9 days | 0 |
| Wed 30 Sep, 15:57 UTC27d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 203/500
- 130/100
- 185/225
- 31/200
- 162/700
- 59/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TDL Staging Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does TDL Staging Server wipe?
There is no next wipe to predict: TDL Staging Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 7 hours ago.
Tag meanings
Which tags does TDL Staging Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169387 (Build): The server runs game build 169387; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from TDL Staging Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TDL Staging Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TDL Staging Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does TDL Staging Server hold among Rust servers?
Ranking for TDL Staging Server: #15,383 on seven-day player hours, top 70% of all ranked servers.
How full does TDL Staging Server get?
0 of 5 slots are filled on TDL Staging Server right now. A seven-day average of 0 players is the reading.
Server
Which location does TDL Staging Server run from?
No region comes from TDL Staging Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 136.243.50.209:28025.
What Rust version is TDL Staging Server on?
Reading: TDL Staging Server, Rust network protocol 2635 and build 169387, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for TDL Staging Server?
Reading: 90 server fps on average across the last 48 hours. It never dropped below 30. Reading: 140,000 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 7,180 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is TDL Staging Server, and is it online now?
Reading: online. TDL Staging Server answers right now. By its reported uptime, the last restart was roughly 39 hours ago. Reading: 64% uptime over the last 7 full days. It was up 108 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on TDL Staging Server?
Check: gather rate. The name TDL Staging Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is TDL Staging Server on?
Size 5,500 and seed 1337: the game generates the procedural map on TDL Staging Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Billy Joe's Custom Map.
Connection
How can you get onto TDL Staging Server?
Press F1 in Rust and enter client.connect 136.243.50.209:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.