TDL Development Server
Offline 136.243.50.209:29025 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 220/500
- 120/100
- 188/225
- 34/200
- 193/700
- 64/1000
Quick answers
from the figures on this pageWipe schedule
How often does TDL Development Server wipe, and when?
To tell the rhythm of TDL Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 days 4 hours ago.
Tag meanings
Which tags does TDL Development Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from TDL Development Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TDL Development Server?
On Rust Metrics, TDL Development Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does TDL Development Server hold among Rust servers?
Ranking for TDL Development Server: #16,920 on seven-day player hours, top 71% of all ranked servers.
How full does TDL Development Server get?
Status for TDL Development Server: offline. Last seen 28 days 21 hours ago.
Server details
What location is TDL Development Server hosted in?
No region comes from TDL Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 136.243.50.209:29025.
What Rust version is TDL Development Server on?
Rust network protocol 2633 and build 165217 on Linux is the build TDL Development Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TDL Development Server, and is it online now?
TDL Development Server reports offline. The last reading came 28 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.
Map and rules
How is TDL Development Server configured, and what rules are in force?
No gather rate appears in the name: TDL Development Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto TDL Development Server?
Check: join. Open Rust, press F1, then enter client.connect 136.243.50.209:29025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.