RUST METRICSFlight deck · live data
Data live Servers11,790 Players64,938 Populated3,582 Fresh wipes 3 h124 Scan5 min
‹ All servers136.110.109.59:28015
Offline Full Queue Fresh wipe Wipe due No query

Google Cloud Rust JP | 3X | 48H Upkeep

Offline 136.110.109.59:28015 checked 37d ago

3x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 70%
Last wipe69d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Google Cloud Rust JP | 3X | 48H Upkeep follow?

Its rhythm cannot be told from the wipes of Google Cloud Rust JP | 3X | 48H Upkeep on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 69 days 10 hours ago the current world was made.

Lists and filters

How should you read the tags on Google Cloud Rust JP | 3X | 48H Upkeep?

Tags published by Google Cloud Rust JP | 3X | 48H Upkeep, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): The server runs game build 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Google Cloud Rust JP | 3X | 48H Upkeep appear in Rust Metrics lists and filters?

On Rust Metrics, Google Cloud Rust JP | 3X | 48H Upkeep sits in these lists: 3x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Population

Where does Google Cloud Rust JP | 3X | 48H Upkeep sit in the rankings?

Player hours over seven days put Google Cloud Rust JP | 3X | 48H Upkeep at #15,490, in the top 70% of all ranked servers.

What player count does Google Cloud Rust JP | 3X | 48H Upkeep carry?

Status for Google Cloud Rust JP | 3X | 48H Upkeep: offline. Last seen 37 days 16 hours ago.

Operator and location

Where does Google Cloud Rust JP | 3X | 48H Upkeep sit?

The name of Google Cloud Rust JP | 3X | 48H Upkeep points to Asia, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 136.110.109.59:28015.

What Rust version is Google Cloud Rust JP | 3X | 48H Upkeep on?

Rust network protocol 2632 and build 161125 on Linux is the build Google Cloud Rust JP | 3X | 48H Upkeep runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Google Cloud Rust JP | 3X | 48H Upkeep, and is it online?

Reading: offline. Google Cloud Rust JP | 3X | 48H Upkeep last answered 37 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Google Cloud Rust JP | 3X | 48H Upkeep enforce, and what are its settings?

The name carries the rate: 3x gather on Google Cloud Rust JP | 3X | 48H Upkeep. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Google Cloud Rust JP | 3X | 48H Upkeep on?

Size 3,500 and seed 1829161776: the game generates the procedural map on Google Cloud Rust JP | 3X | 48H Upkeep from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Google Cloud Rust JP | 3X | 48H Upkeep?

Press F1 in Rust and enter client.connect 136.110.109.59:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Protocol 2632: join only on the same game version.
cs161125
Build The server runs game build 161125.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.