RustLevels (Mods Creations/Testing)
Offline 135.84.9.54:28025 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
When does RustLevels (Mods Creations/Testing) wipe?
Its rhythm cannot be told from the wipes of RustLevels (Mods Creations/Testing) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days ago.
Tag meanings
Which tags does RustLevels (Mods Creations/Testing) carry, and what do they mean?
These are the tags RustLevels (Mods Creations/Testing) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustLevels (Mods Creations/Testing) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustLevels (Mods Creations/Testing): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustLevels (Mods Creations/Testing) hold among Rust servers?
Ranking for RustLevels (Mods Creations/Testing): #15,509 on seven-day player hours, top – of all ranked servers.
What is the population on RustLevels (Mods Creations/Testing)?
Status for RustLevels (Mods Creations/Testing): offline. Last seen 42 days 21 hours ago.
Operator and location
What location is RustLevels (Mods Creations/Testing) hosted in?
No region comes from RustLevels (Mods Creations/Testing). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.84.9.54:28025.
What Rust version is RustLevels (Mods Creations/Testing) on?
Rust network protocol 2633 and build 163794 on Windows is the build RustLevels (Mods Creations/Testing) runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RustLevels (Mods Creations/Testing), and is it online now?
Check: connection. RustLevels (Mods Creations/Testing) is offline at this moment. Last contact was 42 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does RustLevels (Mods Creations/Testing) enforce, and what are its settings?
Check: gather rate. The name RustLevels (Mods Creations/Testing) does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustLevels (Mods Creations/Testing)?
Check: map. Procedural, generated by the game, on RustLevels (Mods Creations/Testing).
How to join
How can you get onto RustLevels (Mods Creations/Testing)?
To join: start Rust, press F1 and type client.connect 135.84.9.54:28025. Or press Launch Rust here and Steam opens the game and connects you.