RUST METRICSFlight deck · live data
Data live Servers11,668 Players48,663 Populated3,138 Fresh wipes 3 h118 Scan5 min
‹ All servers135.181.35.193:28015
Offline Full Queue Fresh wipe Wipe due No query

Jamitty Funhouse

Offline 135.181.35.193:28015 checked 45d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10517 21034 31552 42069 PAX 0 /42,069

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,078no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Jamitty Funhouse wipe, and when?

The rhythm of Jamitty Funhouse's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 49 days 19 hours ago.

Tags

Which tags does Jamitty Funhouse carry, and what do they mean?

These are the tags Jamitty Funhouse publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp42069 (Max players): 42,069 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Jamitty Funhouse appear in Rust Metrics lists and filters?

On Rust Metrics, Jamitty Funhouse sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Jamitty Funhouse sit in the rankings?

Player hours over seven days put Jamitty Funhouse at #15,078, in the top – of all ranked servers.

How full does Jamitty Funhouse get?

Reading for Jamitty Funhouse: offline at this moment; last seen 45 days ago.

Operator and location

Where does Jamitty Funhouse sit?

No region tag on Jamitty Funhouse. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 135.181.35.193:28015.

What Rust version is Jamitty Funhouse on?

Reading: Jamitty Funhouse, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is Jamitty Funhouse up, and how often does it stay up?

Check: connection. Jamitty Funhouse is offline at this moment. Last contact was 45 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Jamitty Funhouse enforce, and what are its settings?

Check: gather rate. The name Jamitty Funhouse does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Jamitty Funhouse on?

Check: map. Procedural, generated by the game, on Jamitty Funhouse.

How to join

How do you connect to Jamitty Funhouse?

Check: join. Open Rust, press F1, then enter client.connect 135.181.35.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp42069,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp42069
Max players 42,069 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.