Rust Server (RustAT)
Offline 135.181.169.106:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 190/500
- 129/100
- 82/700
- 26/200
- 29/1000
- 281/700
Quick answers
from the figures on this pageReset cycle
How often does Rust Server (RustAT) wipe, and when?
Its rhythm cannot be told from the wipes of Rust Server (RustAT) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 22 hours ago.
Lists and filters
How should you read the tags on Rust Server (RustAT)?
These are the tags Rust Server (RustAT) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Server (RustAT) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Server (RustAT): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Rust Server (RustAT) hold among Rust servers?
Ranking for Rust Server (RustAT): #15,271 on seven-day player hours, top 70% of all ranked servers.
What player count does Rust Server (RustAT) carry?
Rust Server (RustAT) is not responding; status offline, last seen 10 days 22 hours ago.
Operator and location
Where does Rust Server (RustAT) sit?
No region tag on Rust Server (RustAT). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 135.181.169.106:28015.
What Rust version is Rust Server (RustAT) on?
Reading: Rust Server (RustAT), Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Server (RustAT) up, and how often does it stay up?
Rust Server (RustAT) reports offline. The last reading came 10 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Map and rules
What rules does Rust Server (RustAT) enforce, and what are its settings?
No gather rate appears in the name: Rust Server (RustAT). 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Rust Server (RustAT) on?
The game generates a procedural map for Rust Server (RustAT).
How to join
What do you do to join Rust Server (RustAT)?
Check: join. Open Rust, press F1, then enter client.connect 135.181.169.106:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.