RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers135.148.252.154:24690
Online Full Queue Fresh wipe Wipe due No query

Ding Dong's Playground

Online 135.148.252.154:24690 checked 7m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 197 SERVER FPS

Server fps

48 h low 134 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 52,615 ×1000

Entities

48 h range 50,463–52,886 · memory 2,476 MB
1239 ET SINCE RESTART 08:42

Uptime

8 h 42 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,661top 25%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory2,476MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC26d ago 2 – running 0
Mon 28 Sep, 22:32 UTC30d ago 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC32d ago 3 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Ding Dong's Playground when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 25 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 3 it fell below half.

What wipe timing does Ding Dong's Playground follow?

There is no next wipe to predict: Ding Dong's Playground wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 8 hours ago.

Tags

Which tags does Ding Dong's Playground carry, and what do they mean?

Tags published by Ding Dong's Playground, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Ding Dong's Playground?

On Rust Metrics, Ding Dong's Playground sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Ding Dong's Playground sit in the rankings?

Ranking for Ding Dong's Playground: #5,661 on seven-day player hours, top 25% of all ranked servers.

What player count does Ding Dong's Playground carry?

Current headcount on Ding Dong's Playground: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 17:00 UTC over the last 48 hours.

Server

Where does Ding Dong's Playground sit?

No region tag on Ding Dong's Playground. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 135.148.252.154:24690.

What Rust version is Ding Dong's Playground on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Ding Dong's Playground. Matching protocol is required to join. Let Steam update your game.

How does Ding Dong's Playground perform?

Reading: 186 server fps on average across the last 48 hours. It never dropped below 134. Peak entity count: 52,886. Buildings, deployables and all else included. Check: memory. Peak use was 3,448 MB. What players call lag comes from low fps and an entity count on the rise.

Is Ding Dong's Playground up, and how often does it stay up?

Ding Dong's Playground reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Settings and map

How is Ding Dong's Playground configured, and what rules are in force?

No gather rate appears in the name: Ding Dong's Playground. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Ding Dong's Playground on?

Size 3,000 and seed 1614537442: the game generates the procedural map on Ding Dong's Playground from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Ding Dong's Playground?

To join: start Rust, press F1 and type client.connect 135.148.252.154:24690. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.