RUST METRICSFlight deck · live data
Data live Servers11,834 Players90,952 Populated3,739 Fresh wipes 3 h423 Scan5 min
‹ All servers135.148.150.139:60403
Online Full Queue Fresh wipe Wipe due No query

[US] Scrap Kings 2x | BiWeekly | Quad

Online 135.148.150.139:60403 checked 12m ago

2x biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 224 SERVER FPS

Server fps

48 h low 162 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 30,698 ×1000

Entities

48 h range 20,144–30,891 · memory 1,340 MB
1239 ET SINCE RESTART 15:01

Uptime

15 h 1 min since its last restart, at the last reading
7-day average0peak –
Rank#15,268top 68%
Last wipe26d agobiweekly schedule
Next wipe1d 6hSat 31 Oct, 04:13 UTC
Memory1,340MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:13 UTC, in 1d 6h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Sat 31 Oct, 04:13 UTC1d 6h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 21hFW
  3. WPT 3Sat 14 Nov, 04:13 UTC15d 6h
  4. WPT 4Sat 28 Nov, 04:13 UTC29d 6h
  5. WPT 5Thu 3 Dec, 19:00 UTC34d 21hFW
  6. WPT 6Sat 12 Dec, 04:13 UTC43d 6h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [US] Scrap Kings 2x | BiWeekly | Quad?

At their busiest, its recent wipes drew 1 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe.

How often does [US] Scrap Kings 2x | BiWeekly | Quad wipe, and when?

The prediction follows its tag, because too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes are on record to confirm its schedule. Saturday 31 October at 04:13 UTC is when its next wipe is due. The world in play was created 26 days 17 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on [US] Scrap Kings 2x | BiWeekly | Quad?

Tags published by [US] Scrap Kings 2x | BiWeekly | Quad, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp250 (Max players): Slots: 250; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [US] Scrap Kings 2x | BiWeekly | Quad?

Rust Metrics lists featuring [US] Scrap Kings 2x | BiWeekly | Quad: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Player count

What position does [US] Scrap Kings 2x | BiWeekly | Quad hold among Rust servers?

Player hours over seven days put [US] Scrap Kings 2x | BiWeekly | Quad at #15,268, in the top 68% of all ranked servers.

What is the population on [US] Scrap Kings 2x | BiWeekly | Quad?

0 of 250 slots are filled on [US] Scrap Kings 2x | BiWeekly | Quad right now. Seven-day reading: 0 players on average.

Operator and location

What location is [US] Scrap Kings 2x | BiWeekly | Quad hosted in?

Reading: location. Nothing in the tags, but the name of [US] Scrap Kings 2x | BiWeekly | Quad points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 135.148.150.139:60403.

What Rust version is [US] Scrap Kings 2x | BiWeekly | Quad on?

Reading: [US] Scrap Kings 2x | BiWeekly | Quad, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [US] Scrap Kings 2x | BiWeekly | Quad?

Over the last 48 hours the average was 231 server fps; the floor was 162. Check: entities. The peak was 30,891, counting buildings, deployables and the rest of the world. Memory peak: 1,573 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [US] Scrap Kings 2x | BiWeekly | Quad, and is it online now?

Check: connection. [US] Scrap Kings 2x | BiWeekly | Quad is online at this moment. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on [US] Scrap Kings 2x | BiWeekly | Quad?

Gather rate check: 2x. That comes from the name [US] Scrap Kings 2x | BiWeekly | Quad. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Scrap Kings 2x | BiWeekly | Quad on?

Check: map. Procedural, size 2,500, seed 1, generated by the game on [US] Scrap Kings 2x | BiWeekly | Quad. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join [US] Scrap Kings 2x | BiWeekly | Quad?

To join: start Rust, press F1 and type client.connect 135.148.150.139:60403. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp250
Max players Slots: 250.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.