A Shockbyte Rust Server
Offline 135.148.15.41:29339 checked 1d ago
Server instruments
last reading Tue 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 238 · below 20 is lag, below 10 is badEntities
48 h range 5,949–9,333 · memory 1,609 MBUptime
0 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:03 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/400
- 23/400
- 2/40
- 1/50
- 10/100
- 10/120
Quick answers
from the figures on this pageReset cycle
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 31 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmprimitive (Game mode): Guns are out; bows, spears and melee are the weapons; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Primitive Rust servers: live readings and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Primitive; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,323, in the top 69% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
A Shockbyte Rust Server is not responding; status offline, last seen 31 hours ago. Seven-day reading: 0 players on average.
Server
Which location does A Shockbyte Rust Server run from?
No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 135.148.15.41:29339.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 241 server fps over the last 48 hours, low of 238. Within range. Peak entity count: 9,333. Buildings, deployables and all else included. Check: memory. Peak use was 2,687 MB. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports offline. The last reading came 31 hours ago. Check: restart. The uptime it reports puts the last restart about 2 minutes ago. Uptime for the last 4 full days: 85 of 96 hours, or 89%. The first sighting on Rust Metrics was 23 October 2026.
Map and rules
How is A Shockbyte Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is primitive. Note the following: guns are out; bows, spears and melee remain. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is A Shockbyte Rust Server on?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 135.148.15.41:29339. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.