A Shockbyte Rust Server
Online 135.148.15.230:29470 checked 8m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 220 · below 20 is lag, below 10 is badEntities
48 h range 7,035–9,722 · memory 2,164 MBUptime
2 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 56/225
- 20/700
- 56/700
- 255/260
Quick answers
from the figures on this pageWipe timing
When does A Shockbyte Rust Server wipe?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 7 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #4,385 on seven-day player hours, top 20% of all ranked servers.
How full does A Shockbyte Rust Server get?
1 of 10 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 20:00 UTC, averaging 3 players at that hour.
Server details
What location is A Shockbyte Rust Server hosted in?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 135.148.15.230:29470.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 238 server fps; the floor was 220. Peak entity count: 9,722. Buildings, deployables and all else included. Memory peak: 2,777 MB. Expect lag when fps falls and entities climb.
What is the uptime on A Shockbyte Rust Server, and is it online?
Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 5 hours ago. Uptime for the last 3 full days: 71 of 72 hours, or 99%. The first sighting on Rust Metrics was 25 October 2026.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 135.148.15.230:29470. Or press Launch Rust here and Steam opens the game and connects you.