A Shockbyte Rust Server
Online 135.148.15.223:20845 checked 8m ago
Server instruments
last reading Fri 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 60,054–66,153 · memory 3,072 MBUptime
6 h 13 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:43 UTC27d ago | 1 | – | running | 0 |
| Sun 20 Sep, 18:23 UTC39d ago | 1 | halved by day 1 | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 126/100
- 59/225
- 11/700
- 43/700
- 43/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does A Shockbyte Rust Server follow?
The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 4 hours ago the current world was made.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #5,327 on seven-day player hours, top 24% of all ranked servers.
How full does A Shockbyte Rust Server get?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does A Shockbyte Rust Server run from?
No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 135.148.15.223:20845.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Check: fps. Average 150 server fps over the last 48 hours, low of 4. Within range. Peak entity count: 66,153. Buildings, deployables and all else included. Reading: 3,903 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is A Shockbyte Rust Server, and is it online now?
Check: connection. A Shockbyte Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Map and rules
What rules does A Shockbyte Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
What map is A Shockbyte Rust Server on?
Size 3,500 and seed 1517944501: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 135.148.15.223:20845. Or press Launch Rust here and Steam opens the game and connects you.