RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,265 Populated2,839 Fresh wipes 3 h129 Scan5 min
‹ All servers135.148.15.196:20159
Online Full Queue Fresh wipe Wipe due No query

SNAP&WIFE

Online 135.148.15.196:20159 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 03:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 179 SERVER FPS

Server fps

48 h low 171 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,824 ×1000

Entities

48 h range 44,492–46,945 · memory 2,631 MB
1239 ET SINCE RESTART 1D 20H

Uptime

1 days 20 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Memory2,631MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:42 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on SNAP&WIFE when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.

How often does SNAP&WIFE wipe, and when?

The rhythm of SNAP&WIFE's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 8 hours ago.

Tags

Which tags does SNAP&WIFE carry, and what do they mean?

These are the tags SNAP&WIFE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does SNAP&WIFE appear in Rust Metrics lists and filters?

Rust Metrics lists featuring SNAP&WIFE: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does SNAP&WIFE hold among Rust servers?

Player hours over seven days put SNAP&WIFE at #15,270, in the top 69% of all ranked servers.

What is the population on SNAP&WIFE?

Current headcount on SNAP&WIFE: 0 players, 75 slots available. Check: player average. 0 over the last seven days.

Server details

Where does SNAP&WIFE sit?

No region tag on SNAP&WIFE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 135.148.15.196:20159.

What Rust version is SNAP&WIFE on?

Version check: Rust network protocol 2635 and build 167781 on Linux, run by SNAP&WIFE. Matching protocol is required to join. Let Steam update your game.

How does SNAP&WIFE perform?

Over the last 48 hours the average was 203 server fps; the floor was 171. Peak entity count: 46,945. Buildings, deployables and all else included. Memory peak: 3,586 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is SNAP&WIFE, and is it online now?

SNAP&WIFE reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 44 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

How is SNAP&WIFE configured, and what rules are in force?

Reading the name gives no gather rate for SNAP&WIFE. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on SNAP&WIFE?

Check: map. Procedural, size 3,000, seed 13698755, generated by the game on SNAP&WIFE. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join SNAP&WIFE?

Check: join. Open Rust, press F1, then enter client.connect 135.148.15.196:20159. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players Slots: 75.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.